This morning I started working on some new images for my in-world gallery. It’s nice to get into the zone of setting up a shot, choosing windlight and snapping some shots. I did my first new image this morning and I’m ready to upload it to SL to put on a prim, but I have a question about texture size. So if there any knowledgeable people about this topic reading, I would appreciate your input.
I’ve heard the theory that 1024 x 1024 textures are responsible for creating lag. I am not a techie person so I have no theories of my own on this. I do notice that objects that have this size texture take longer to load on my laptop. I want to upload my images to hang on a wall and not lose too much sharpness or quality when they are resized. So my question is what is the best size for uploading a texture to create an art wall hanging in Second Life?
If anyone has any insight on this, I would love to hear your thoughts!